
So basically it boils down to 3 questions:ĭo you keep the launcher open, and have 8GB or less ram, or would like a lightweight program? If yes to any of these, go with MultiMC.ĭo you like adding mods, updating mods in modpacks, and/or do you like knowing when modpacks have an update? If yes, go with GDLauncher.ĭo you play modpacks that are found on other platforms (FTB, Technic)? If yes, go with MultiMC. Has a (toggle-able) cat (Honestly, what more do you need?) Different button styles, as well as dark, light, custom modes.

The launcher itself also loads faster than others. Other launchers, like GD, Twitch, CFA, use between 150-300mb. This info is always available in the latest.log file, but MultiMC makes it more accessible The FTB Interactions pack is under 'Test'. Has better modpack organization (as in, the ones you've downloaded) by letting you place them in 'folders' ( pic to better display this).
#MULTIMC LAUNCHER MOD#
This also means no curseforge mod support Doing so would require you to remove the one you have and download the mod from Curseforge yourself, then add it in. This would require you to know there's an update then redownload the modpack.ĭoesn't allow you to update mods on client. MultiMC ( Preview, Download, Guide to setting up MultiMC):Īllows you to download modpacks on client from Curseforge, FTB, FTB Legacy, Technic.ĭoesn't notify you in any way if a modpack has an update. This is expected to change in the future as the migration becomes required. This allows you to easily '1 click update' modpacks.Įasily allows you to add in mods found on Curseforge from the clientĮdit: At the time of writing this, GDLauncher supports Microsoft accounts while MultiMC doesn't. You will be notified (with a button) when a modpack has an update available.

GDLauncher ( Preview, Download, Guide to setting up GDLauncher):Īllows you to download modpacks on client from Curseforge It really depends on what you want out of a launcher.
